Every move must capture — and you become the piece you take.
There is no opponent and no clock. Just a board that has to be emptied, and the question of whether you can see the order that empties it.
No quiet moves. If a piece cannot take something, it cannot move at all.
Capture with the queen and you are a pawn. The piece you are changes with every move.
One piece left standing and the puzzle is solved. Strand a piece early and it never will be.
A knight still moves like a knight. What changes is the goal, not the rules.
Grouped into packs that climb in difficulty and ease off when you need them to.
The Strider leaps further than a knight. The Glider jumps the piece in front of it.
Undo a move, reveal a hint, shield a mistake, or break the rule once.
No connection needed, and no ads anywhere in the game.
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Write to saffakseyrek@gmail.com — we read everything. There is more in support.